![]() Objects introduce a really weird behavior in the editor. But I don't know why are they saved twice. I can't confirm that it's that, but it looks like the prefixed variables were the ones I checked at some time in the console. Still, when used from an external python script or another store, the prefix is needed. Normally the prefix is useless since "store" is the default store and so variables don't need to be prefixed in regular scripts. ![]() I'm not sure at 100%, but apparently all the variables prefixed with "store." are seen twice, once with the prefix and once without it. On the negative side, once there's more than integers, you've variables seen twice : ![]() And on game with integer only it works fine. On the positive side, like I said all integer values I have checked are correct. I clearly understood that for now you focus on integers, and that objects will give a weird result, that what I wanted to see, how weird it is. I did this because I know that it will add objects to the save file even if they are no object normally saved by the game. But there's now some weird problems.īefore to continue a precision, I voluntary used a saved file containing some of my own tools variables. As far as I can judge, for integers it's correct.
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